MacroModel was an early 3D modeling application from Macromedia that could be used in conjunction with MacroMind Three-D.[1][2]
Product history[]
MacroModel was a successor to Swivel 3D that was developed for Macintosh by MacroMind-Paracomp.[3] The application was designed by Young Harvill, who led the engineering team.[4] It supported spline-based editing and conversion to mesh geometry.[5] It was released in 1992 by newly-formed Macromedia.[1] Some of the graphics in the early CD-ROM game Myst were produced with MacroModel.[6]
Version 1.5 added support for Windows in June 1993.[7][8] This version was included with Macromedia Director Multimedia Studio.[9]
Version 1.5.3 shipped on August 1, 1994 and added native support for PowerPC processors to run up to 4 times faster on Power Macintosh computers.[10]
MacroModel was succeeded by Macromedia Extreme 3D on January 31, 1996.[11][12]
References[]
- ↑ 1.0 1.1 MacroModel joins fledgling 3-D modeling program market by Doug and Denise Green, InfoWorld. 1992-12-07.
- ↑ MacroMind Three-D does animation and rendering by Doug and Denise Green, InfoWorld. 1991-07-15.
- ↑ Macromedia Macromodel 1.5 for Macintosh, Buycott. 2019-09-25.
- ↑ Author: Young Harvill, Interaction Design Foundation. Accessed 2019-12-30.
- ↑ MacroModel by Avi Hoffer, Macworld p.59. 1994-05.
- ↑ Myst (1993) by u/Vlad_the_Mage, Reddit. 2019-03-06.
- ↑ Macromedia to show 3-D modeler for Windows by Kelley Damore, InfoWorld. 1993-03-29.
- ↑ Macromedia Ships MacroModel 1.5 for Windows and Macintosh, Macromedia. 1993-05-12. Archived 1999-11-06.
- ↑ Macromedia Announces Director Multimedia Studio--Windows and Macintosh, Macromedia. 1995-02-06. Archived 1999-09-09.
- ↑ Macromedia Ships MacroModel 1.5.3 for the Power Macintosh, Macromedia. 1994-08-01. Archived 1999-11-06.
- ↑ Macromedia takes 3-D to the Extreme by SJS, MacUser vol.11, p.41. 1995-10.
- ↑ Macromedia Ships Extreme 3D, Macromedia. 1996-01-31. Archived 1999-08-19.
External links[]
- MacroModel at the Adobe Wiki
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