Macromedia Extreme 3D 2 was the second (and last) major version of the Extreme 3D modeling, animation, and rendering application developed and marketed by Macromedia.[1]
Extreme 3D 2 was supposed to have been included with Macromedia FreeHand Graphics Studio 7 in October 1996. However development was behind schedule and the suite shipped initially shipped with version 1. The newer version was added later when it became available on December 16, 1996.[2][3] Macromedia discontinued stand-alone sales of Extreme 3D 2 in 1998 with "no plans to develop future versions".[4]
New features[]
- Web-ready output to VRML, GIF, progressive JPEG, and xRes, with support for the Shockwave Imaging browser plug-in
- Metaform tool for creating complex organic forms
- Particle tool for smoke, fire, and bubble effects
- "Xtras" plug-in architecture to add support for file formats and material/light shaders
- Transparency in shadows
- QuickDraw 3D and Direct 3D Support
References[]
- ↑ Announcing Extreme 3D 2, Macromedia. Archived 1996-10-27.
- ↑ Macromedia Ships Extreme 3D 2, Macromedia. 1996-12-16. Archived 2000-02-29.
- ↑ Short Take: Macromedia ships Extreme 3D 2, CNET. 1996-12-17.
- ↑ Extreme 3D is no longer being offered, Macromedia. Archived 1998-12-05.
External links[]
- Macromedia Extreme 3D 2 at Macromedia (archived 1997-03-29)
- Macromedia Extreme 3D 2 at the Adobe Wiki
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